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I made a GM screen for us... |
Posted by: Henry Walsh - 08-22-2018, 09:42 PM - Forum: General Pathfinder 2.0 Playtest Discussion
- Replies (2)
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Since PF2 is so new etc... I created a GM screen that people can print out...
It contains 4 pages in landscape mode that cover:
1. All the conditions.
2. All the skills and their uses.
2a. What skill uses are trained and untrained.
2b. What skill uses are intended to be secret rolls made by the GM.
3. A basic roll reminder (D20 +Ability Mod +Proficiency Mod +Circumstance Mod +Conditional Mod)
4. All of the Exploration Mode options, a reference to page numbers, and a brief overview of what they do.
5. A chart covering the new "Recall Knowledge" for identifying enemies.
You can find it, print it, etc here:
PF2 GM Screen 2.0
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GMs needed at HobbyTown Saturday 08/25/18 |
Posted by: Will Dover - 08-20-2018, 10:25 AM - Forum: Calling All GMs!
- Replies (3)
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I am looking for two GMs (preferably having either played or run at GenCon) to run #10-01 and #10-02 at HobbyTown. These are serving also as Slot Zeros for DragonCon. I am scheduled to run both, but would rather play them before I run them (I am scheduled to run #10-01 and am prepping as backup for #10-02).
Thanks,
Will
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Giga-Bites September 15th, 2018 Gameday |
Posted by: Daniel H - 08-19-2018, 05:15 AM - Forum: Giga-Bites Cafe
- Replies (45)
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Here at Giga-Bites cafe, we host tables of Pathfinder and Starfinder Society every 1st and 3rd Saturday of the month. Here is the line-up for September 15th, 2018 at Giga-Bites.
Starfinder, Pathfinder, and Pathfinder 2.0 Playtest for this month. It's hard to find older Pathfinder stuff enough of you want to run and haven't played yet. So let me know if there's something particular you'd like me to add!
This event does provide GM boons and a chance to win player boons through the Regional Support Program!
Slot 1 - 11:00 AM
STARFINDER Scenario: SF##1-20: Duskmire Accord 9 (Levels 1-4) (No tags)
GM: Bart, Dave B
Players:
- Edward - Operative 2
- Joel - Soldier 2
- Daniel - Operative 2
- Lisa - Mechanic 1
- Russ - Things
- Dan C
- Gore - Techno 1
- Will
Waitlist:
PATHFINDER Scenario: PF##10-01: Oathbreakers Die (Levels 1-5)
GM: Andrew
Players:
- Caleb
- aenaithia
- BrienneofDarth
- Katherine
- David R
- Curtis
Waitlist:
Jack
Slot 2 - 4:30 PM
STARFINDER Scenario: SF#1-21: Yesteryear's Sorrow (Levels 3-6) (Exo-guardian tag)
GM: Bart, Dave B
Players:
- Joel - Pregen
- Lisa - Technomancer 6
- Russ - Pregen
- Dan C
- Gore - Techno Pregen
Waitlist:
PATHFINDER 2.0 PLAYTEST Scenario: Raiders of Shrieking Peak, Pregens available or make a Lvl 5 PC
GM: Liam
Players:
- Caleb
- Edward
- aenaithia
- BrienneofDarth
- Daniel
Waitlist:
Please Note:
If you would like to reserve a slot for one of these scenarios, please respond below saying which scenario you want to play, your name, your character class, and your level. You don't need to reserve a slot, but it will guarantee you a spot to play. As our game days grow, it is becoming increasingly important to sign up ahead of time. With ample warning (such as signing up at least three days before the event), we may be able to increase the number of tables being run.
If you have any questions, please don't hesitate to post below or send me a forum message!
Giga-Bites Cafe
1803 Roswell Rd, STE 1851
Marietta, GA, 30062
Event Code 83054
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Armory is now in Additional resouces! |
Posted by: TheMaskedFerret - 08-17-2018, 05:32 AM - Forum: General Starfinder Discussion
- No Replies
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http://paizo.com/starfindersociety/additional
The Minor Equipment on page 5 is allowed, but items purchased in this manner have no mechanical benefit to a character.
Weapons: All weapons in this book are legal for play with the following exceptions— all garrotes and vibrogarrotes; warclub; elite living staff; advanced core hammer; all vibrogarrotes; and battle ribbon. The correct price on the isothermal freeze ray is 165,000 credits and the correct distance on the dart cannon is 150 feet. Ammunition: All special ammunition, weapon crystals, and grenades in this book are legal for play. Weapon Manufacturers: All weapon manufacturer modifications are legal for play except Ringworks Arsenal Group. In addition, the combining modifications guidelines on page 55 are not allowed. Weapon Accessories: All weapon modifications except inertial dampeners are legal for play. Weapon Fusions: All weapon fusions except for the charge disrupting, defending, and energetic fusions are legal for play. Special Materials: All special material except djezet are legal for play.
Armor: All armor and powered armor in this book are legal for play. The Brawler Frame has an item level of 9. Armor Upgrades: All armor upgrades except for auto-injectors and computer interface are legal for play. The skill bonus granted by concealed compartments is considered a circumstance bonus.
Biotech: All biotech augmentations are legal for play. The circumstance bonus granted by the clinging hands biotech augmentation does not stack with weapons that have the disarm or grapple weapon special properties. Cybertech: All cybertech augmentations except echolocators are legal for play. Magitech: All magitech augmentations except charming psychoactive eyes, fluttering heart, divining mirror neurons, and force palms are legal for play. Necrografts: All necrograft augmentations except enervating hand and grave wind are legal for play.
Technological Items: All technological items are legal for play. Magic Items: All magic items except improvisation adornment, x-ray serum, techbane rod, mantle of willpower, and all listed artifacts are legal for play. Hybrid Items: All hybrid items except animistic tools, computer idol, vital seed (beast), scrambler gloves, kinetic converter, vampiric charger, and containment grenade are legal for play. Personal Items: All personal items except pheromonal perfume are legal for play. Drugs, Medicinals, and Poisons: All drugs, medicinals, and poisons are legal for play. Other Purchases: All other purchases except starship crews and starship officers, as well as transportation services are legal for play. Vehicles: All vehicles except ultralight turboglider, stealth sub, aerial mining rid, and the ultimatum hover carrier are level for play.
Class Options: All class options are legal for play with the following exceptions—the lightning reload exploit, the pistol whip exploit, the particle wave revelation, and the incompetence spell.
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HobbyTown USA August 25, 2018 - Slot Zero Time! |
Posted by: Will Dover - 08-16-2018, 08:21 AM - Forum: HobbyTown USA
- Replies (11)
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At HobbyTown USA, we host tables of Pathfinder Society on the last Saturday of the month. Here is the line-up for August 25, 2018:
NOTE: This event is to serve as a Slot Zero session for DragonCon. Priority seating will go to GMs working that event and players unable to attend DragonCon to fill the table. I currently plan on running both slots, but would prefer someone who has already played it or run it at GenCon to GM.
Slot 1 - 11:00 AM - 3:30 PM
Table 1
Scenario: PFS #10-01 Oathbreakers Die (1 - 5)
GM: Glen
Players:
- Kerney - ??
- Perry - Oracle 5, Archer 5, Skald 4
- Henry -Wizard 2
- Savannah - Shifter 2
- Will - Cleric 4
- Edward - Druid 3/4
Wait List:
Mike R
Slot 2 - 4:00 PM - 8:30 PM
Table 1
Scenario: PFS #10-02 Bones of Biting Ants (3-7)
GM: Will?
Players:
- Kerney - ??
- Perry - Polymath 7
- Henry - Devoted Muse (Monkbuckler) 6
- Savannah - Pregen ?
- Edward - Druid 3/4
- Mike R - ??
Wait List:
Please Note:
If you would like to reserve a slot for one of these scenarios, please respond below saying which scenario you want to play, your name, your character class, and your level. You don't need to reserve a slot, but it will guarantee you a spot to play. As our game days grow, it is becoming increasingly important to sign up ahead of time. With ample warning (such as signing up at least three days before the event), we may be able to increase the number of tables being run.
If you have any questions, please don't hesitate to post below or send me a forum message!
HobbyTown USA
840 Ernest W Barrett Pkwy NW
Kennesaw, GA 30144
Event Code 682214 (DragonCon Event Code)
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CANCELLED: September 13, 2018 |
Posted by: Andrew Roberts - 08-14-2018, 10:54 AM - Forum: Battle & Brew
- Replies (2)
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Pathfinder Adventure Card Guild at Battle & Brew!
If you wish to come, please sign up so I can gauge how many tables we should have.
Trying this out again! If you are new to the Card Game and need more info, there is spoilered content below to help get you started.
PATHFINDER ADVENTURE CARD GUILD
Thursday, September 13th, 2018
Slot starts at 7:30 pm! Please note the time.
Scenario(s): TBD, probably tier 1
Boxrunner: Andrew
Players:
- Andrew
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Event Code: TBD
Show ContentInformation on Card Game:
What is the Pathfinder Adventure Card Game?
The Pathfinder Adventure Card Game is a cooperative card game (non-collectible) that consists of a series of boxes that you play a cooperative adventure out of. There are currently four base set boxes out right now (Rise of the Runelords, Skulls & Shackles, Wrath of the Righteous, and Mummy's Mask). The original box of Rise of the Runelords was released in 2013. These boxes can be played standalone without any separate accessories, with the exception of needing some expansions to play the higher levels of the game. Each box comes with a set of low level scenarios that you can play through as a party. The game can be played with 1-4 players, and 5-6 players if there is the character expansion deck in the box. However, this gameday is playing the Organized Play version of it explained below....
What is the Adventure Card Guild?
The Adventure Card Guild is an Organized Play version of the Pathfinder Adventure Card Game. It uses separate scenarios from what is provided in the base sets, but each season of scenarios tells you which box to use. Just like Pathfinder Society or Starfinder Society, you are able to take your deck to any Adventure Card Guild game and be able to play your character. Just like the non-organized play version of the card game, it can be played with 1-4 players, and 5-6 players with the character expansion.
OK Great. What do I need to play?
Each player needs to have a copy of a Class Deck or Ultimate Add-on Deck (a Class Deck is more recommended for a beginner as they contain more characters to choose from). Other than that, I will bring the boxes, expansions, chronicles sheets, and scenarios needed to play the game for the gameday. I can give you a pregenerated character to work with if you don't have a Class Deck, but the pregenerated character rules are not the best in the Card Game for applying credit, but you can at least get a feel for the game. (Please be sure to tell me you need a pregen ahead of time)
What are the basic rules of the game?
I wouldn't worry too much with the basic rules... we can help you learn as you go. However, if you're interested, here's a sample of the rules from the Mummy's Mask box. Most of the basic rules are the same across the sets, with only a few exceptions here and there. (For example, the Mummy's Mask box introduces Triggers, Curses, and Traders, which won't be present in the other sets, and other sets will contain types of cards not found in the Mummy's Mask box)
A quick Google search will usually bring a up a PDF of the free rulebooks for each different box.
How does Organized Play work?
Here is the Pathfinder Society Adventure Card Guild Guide! It contains much of the information you need to play the game with Organized Play.
I see there's a tier listed for the scenario. What does that mean?
It's just a terminology difference between the RPG and Card Game. In RPG, you have Levels 1-20. In the Card Game, you have Tiers 1-6. It represents the relative power of your character. Starting characters begin as Tier 1 characters. You can play one tier outside of your character's tier. So, for example, if the scenario were Tier 2, a Tier 1, 2, or 3 character could play in it. A Tier 4, 5, or 6 character would be too high tier to play in a Tier 2 scenario.
How do I make a starting (Tier 1) character?
If you need help with this at a gameday, I can show you if you come a little early. Again, you will need a Class Deck or Ultimate Add-On deck to be able to participate. I can give you a pregenerated character to work with if you don't have a Class Deck, but the pregenerated character rules are not the best in the Card Game for applying credit, but you can at least get a feel for the game. (Please be sure to tell me you need a pregen ahead of time)
However, if you want to try on your own, here's a basic rundown:
- You choose one of the characters from your Class Deck/Ultimate Add-On deck. It is encouraged that you give a read through of their abilities before choosing. (a Class Deck is more recommended for a beginner as they contain more characters to choose from)
- You look at the back of the character stat card (where it says "Cards List"). It should look like this: Valeros Example
- Based on that information, you pick a number of cards from your Class Deck/Ultimate Add-On deck that match the number of cards on your Cards List. Just use the boxes on the left and ignore any numbers with checkboxes next to them - those are reserved for upgrades to your character. You can only choose cards that have the basic trait on them, which is located on the left side of the card on top of the artwork. With the example with Valeros, it says he has 5 weapons, no spells, 3 armor, 2 items, 2 allies, and 3 blessings. He would choose cards with the basic trait from his class deck until he has filled all those card types up. That is his deck. (If you run out of cards of that type with the basic trait, you can start adding any cards that have a B in the upper righthand corner. This is rare, and you must first run out of basic cards before you do this)
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