[SF] New operative little OP
#10
(06-20-2017, 12:10 PM)dbrain Wrote:
(06-20-2017, 06:41 AM)Bartgroks Wrote: Also l see looking at the stat block that they appear to be going with M&M convention that your stat bonus is your stat...

Yeah, they specifically call out that monsters and NPCs only list their ability modifier, and to assume the lowest possible for that modifier if an actual ability score is needed for some reason. I suspect this may mean that ability damage will be treated differently in SF.

I am happy to see them moving away from every monster being built exactly like a PC. So much space and effort that could be used for better things than making sure the Dino-bug spent all the skill points and feats a 10-HD monster gets.

Well, you only use the numbers to generate the + for things.  So really the modifiers are all you need.   Even the stat items boil down to +1, +2 to a modifier.  

I think the only place where you might see a use still is ability damage, if they even do it.
Yeah, yeah, here's my list:  https://www.pfstracker.net/#/players/43407/
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Messages In This Thread
[SF] New operative little OP - by crobledo - 06-19-2017, 08:34 AM
RE: [SF] New operative little OP - by Doonamis - 06-19-2017, 09:33 AM
RE: [SF] New operative little OP - by Bartgroks - 06-19-2017, 11:20 AM
RE: [SF] New operative little OP - by Doonamis - 06-19-2017, 12:40 PM
RE: [SF] New operative little OP - by pgfrix - 06-19-2017, 10:54 PM
RE: [SF] New operative little OP - by Bartgroks - 06-20-2017, 06:41 AM
RE: [SF] New operative little OP - by dbrain - 06-20-2017, 12:10 PM
RE: [SF] New operative little OP - by liamfisher - 06-20-2017, 09:39 PM
RE: [SF] New operative little OP - by Doonamis - 06-20-2017, 09:49 AM
RE: [SF] New operative little OP - by liamfisher - 06-20-2017, 09:36 PM

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