06-27-2017, 03:40 PM
(This post was last modified: 06-27-2017, 05:44 PM by Edward McGee.)
Sign me up with a Void Wizard 14 please.
Details on Lenny
Has no AC or CMD but saves are in the mid to high teens with an extra +4 vs spells. 128 HP
skills are what you would expect. +31 Perception, +22 Sense Motive, +28 to monster knowledges, +15 to other knowledges. Has Investigative Mind to roll 2d20 keep the best on int based skills. Also has good fly, linguistics, and escape artist.
He can create a 30ft aura as a standard action that grants allies a +2 insight bonus to all rolls. maintain as a free action 14 rounds per day.
As a standard action he can debuff an enemy within 30ft by -7 to AC and Saves. No save vs the effect lasts for 1 round. 12 times per day.
He can summon as a standard action and has augment summoning. A few of his higher level slots are devoted to summons.
Many of his lower level spells are long duration buffs.
Initiative is +15 before wand of Heightened Awareness.
His mid level spells are things like persistent Glitterdust or persistent Aqueous Orb. He has a regular rod of Persist so against tougher enemies Persistent Chains of Light or Acid Pit is an option.
He memorizes Greater Teleport.
His barred school is Fire which means someone else would need to cast the communal resist fire if we want that.
Details on Lenny
Has no AC or CMD but saves are in the mid to high teens with an extra +4 vs spells. 128 HP
skills are what you would expect. +31 Perception, +22 Sense Motive, +28 to monster knowledges, +15 to other knowledges. Has Investigative Mind to roll 2d20 keep the best on int based skills. Also has good fly, linguistics, and escape artist.
He can create a 30ft aura as a standard action that grants allies a +2 insight bonus to all rolls. maintain as a free action 14 rounds per day.
As a standard action he can debuff an enemy within 30ft by -7 to AC and Saves. No save vs the effect lasts for 1 round. 12 times per day.
He can summon as a standard action and has augment summoning. A few of his higher level slots are devoted to summons.
Many of his lower level spells are long duration buffs.
Initiative is +15 before wand of Heightened Awareness.
His mid level spells are things like persistent Glitterdust or persistent Aqueous Orb. He has a regular rod of Persist so against tougher enemies Persistent Chains of Light or Acid Pit is an option.
He memorizes Greater Teleport.
His barred school is Fire which means someone else would need to cast the communal resist fire if we want that.