06-22-2017, 10:14 AM
Skald 3 is likely still my best choice given two meleers,but since we're into weirdness on APL the remainder of my options are:
Investigator 5 - probably not what you need in early Year 6
Dual Curse Oracle 4 - so very pretty (not smart)
Vigilante (4) or Warpriest Archer (5) - probably not what you need for 'machines' but the Warp does have static dmg of 11 and no Clustered Shot.
Investigator 5 - probably not what you need in early Year 6
Dual Curse Oracle 4 - so very pretty (not smart)
Vigilante (4) or Warpriest Archer (5) - probably not what you need for 'machines' but the Warp does have static dmg of 11 and no Clustered Shot.
Wasteland Gaming Liaison
An updated list of what I've played and GM-ed is at: https://www.pfstracker.net/#/players/1964/report
#1964
An updated list of what I've played and GM-ed is at: https://www.pfstracker.net/#/players/1964/report
#1964