Abilities and Resting
#2
My understanding is that all of those things are considered to reset after you've rested for the night. In other words, you only have that many uses per adventuring day and you can't game the system by waiting until just after midnight to go to the villain's lair.

I have seen situations where, at higher levels, people prepare hour/level buffs and cast them the night *before* the adventure (for example, at level 12, cast extended Mage Armor just before midnight on Monday and then go to sleep. When you wake up on Tuesday you have Mage Armor running for the entire day, but you used one of "yesterday's" spell slots to cast it. Kind of game-y, but it does seem to be accepted practice in high-level play.
An updated list of what I've played and GM-ed is at: https://www.pfstracker.net/#/players/100198/report

PFS ID: 100198
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Messages In This Thread
Abilities and Resting - by Todd Que - 08-02-2018, 10:14 AM
RE: Abilities and Resting - by Abraham Z - 08-03-2018, 12:33 PM

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