Standard gear kit must haves.
#2
(05-10-2018, 01:48 AM)Jon Wrote: Second item for consideration is the Med Patch. For 50 creds it covers: long term stabilization, poisons, disease, and first aid with a +10 circumstance bonus for untrained users. It's useful for those condition afflictions that low level mystics would not have enough spell slots for; taken the spell to remedy; or the table that lacks mystic support.

Some other considerations specific to the Med Patch:

1. 'Stabilization' Utility vs Serum of Healing Mk I - for the same price, you choose between a 75% or better chance of stabilizing a downed ally and keeping them down versus bringing them conscious with enough HP to run and/or get downed again. This is obviously very situational, and it seems like it's good to just have both options available.

2. Poison/Disease Utility - at low-ish levels, you're again looking at 75% or better chance of providing a bonus to a subsequent save vs poison/disease which is identical to that provided by a L1 medicinal at a cost of 150 cr. Again, situational, but it seems like 3X price is expensive for the prophylactic value of the medicinal.
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Messages In This Thread
Standard gear kit must haves. - by Jon - 05-10-2018, 01:48 AM
RE: Standard gear kit must haves. - by pgfrix - 05-24-2018, 09:05 AM
RE: Standard gear kit must haves. - by pgfrix - 05-24-2018, 09:09 AM
RE: Standard gear kit must haves. - by pgfrix - 05-24-2018, 09:12 AM

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