Standard gear kit must haves.
#2
(05-10-2018, 01:48 AM)Jon Wrote: Second item for consideration is the Med Patch. For 50 creds it covers: long term stabilization, poisons, disease, and first aid with a +10 circumstance bonus for untrained users. It's useful for those condition afflictions that low level mystics would not have enough spell slots for; taken the spell to remedy; or the table that lacks mystic support.

Some other considerations specific to the Med Patch:

1. 'Stabilization' Utility vs Serum of Healing Mk I - for the same price, you choose between a 75% or better chance of stabilizing a downed ally and keeping them down versus bringing them conscious with enough HP to run and/or get downed again. This is obviously very situational, and it seems like it's good to just have both options available.

2. Poison/Disease Utility - at low-ish levels, you're again looking at 75% or better chance of providing a bonus to a subsequent save vs poison/disease which is identical to that provided by a L1 medicinal at a cost of 150 cr. Again, situational, but it seems like 3X price is expensive for the prophylactic value of the medicinal.
Wasteland Gaming Liaison

An updated list of what I've played and GM-ed is at: https://www.pfstracker.net/#/players/1964/report

#1964
Reply


Messages In This Thread
Standard gear kit must haves. - by Jon - 05-10-2018, 01:48 AM
RE: Standard gear kit must haves. - by pgfrix - 05-24-2018, 09:05 AM
RE: Standard gear kit must haves. - by pgfrix - 05-24-2018, 09:09 AM
RE: Standard gear kit must haves. - by pgfrix - 05-24-2018, 09:12 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)