The following warnings occurred:
Warning [2] count(): Parameter must be an array or an object that implements Countable - Line: 906 - File: showthread.php PHP 7.4.33 (Linux)
File Line Function
/showthread.php 906 errorHandler->error




Standard gear kit must haves.
#1
We have had Starfinder long enough for some players to develop gear must haves on their various characters in organized play. So share your thoughts to start the recommendations for list.

First item for consideration the Radiation Badge. For a 100 creds this could save you from finding out that the group wandered into a radiation hazard when the GM ask you to roll the saves like in "The Commencement".

Second item for consideration is the Med Patch. For 50 creds it covers: long term stabilization, poisons, disease, and first aid with a +10 circumstance bonus for untrained users. It's useful for those condition afflictions that low level mystics would not have enough spell slots for; taken the spell to remedy; or the table that lacks mystic support.

Arc caster pistol 50 foot range increment and has a stun setting for taking things alive; with a flip of the switch to set to kill and wreck those stun immune creatures as well.

Emergency Beacon 100 creds for your panic button to allow your party mates to find you if you're injured and not in the immediate proximity of the group. (Why are you bleeding out without backup to save you?)

Zipstick 10 creds Need this item to make use of this game's version of gorilla tape.

Ion Tape 275 creds for a roll of this game's version of gorilla tape.

Nanopens various prices - A mundane technology way to simulate a curative spell effects. Personal favorite - Grey remove radiation - great for use in the field in the vast.

Aerosol spray 80 creds for locating optical triggers or flushing out invisible foes adjacent to you. 

Lighter 1 cred Very useful in many ways and the first friend of the pyromaniacs in the party. 

Fire extinguisher 15 creds Very useful in many ways because of the pyromaniacs in the party.

Tool Manual 25 credits Here's the shovel you need to dig your own grave with. Gives a +1 circumstance bonus on the skill and ability checks it's associated with. Big plus doesn't use batteries.

Foam grenades various prices Very useful, especially since the pyromaniacs in the party have upgraded their incendiary implements.

Smoke grenade 40 creds- Instant cover in many cases to aid in a combat or cover the bug out. Available in many colors? like hazy purple.
"The cat is eating the mini"
https://www.pfstracker.net/#/players/157677/
Reply


Messages In This Thread
Standard gear kit must haves. - by Jon - 05-10-2018, 01:48 AM
RE: Standard gear kit must haves. - by pgfrix - 05-24-2018, 09:05 AM
RE: Standard gear kit must haves. - by pgfrix - 05-24-2018, 09:09 AM
RE: Standard gear kit must haves. - by pgfrix - 05-24-2018, 09:12 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)