SF Healing FAQ - Draft for Comments
#2
Mystic Cure progression actually looks like this:

1st: 1d8 + your Wisdom modifier
2nd: 3d8 + your Wisdom modifier
3rd: 5d8 + your Wisdom modifier
4th: 7d8 + your Wisdom modifier + (5d8 OR Revive)
5th: 9d8 + your Wisdom modifier + (7d8 OR Revive)
6th: 11d8 + your Wisdom modifier + (9d8 OR Revive)

Casting Mystic Cure doesn’t provoke attacks of opportunity.

As well as:

MYSTIC CURE, MASS M5–6
School conjuration (healing)
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels); see text
Targets up to one creature/level, no two of which can be more than 30 ft. apart
Duration instantaneous
Saving Throw Will half (harmless); Spell Resistance yes (harmless)

You restore a number of Hit Points to a number of targets. Choose one of these targets within 10 feet of you; if that target regains all of its Hit Points as a result of this healing, you can apply the remaining healing to yourself, as long as you are a living creature. On the other hand, if this isn’t enough to restore all of that target’s Hit Points, you can transfer any number of your own Hit Points to that target, healing the target that amount. You can’t transfer more Hit Points than you have or more Hit Points than the target is missing.

The number of Hit Points mass mystic cure restores to each target depends on the spell’s level.

5th: 3d8 + your Wisdom modifier
6th: 5d8 + your Wisdom modifier
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SF Healing FAQ - Draft for Comments - by pgfrix - 10-27-2017, 10:52 AM
RE: SF Healing FAQ - Draft for Comments - by Eric - 11-02-2017, 05:15 AM

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