09-15-2017, 03:17 PM
(09-12-2017, 07:22 AM)Edward McGee Wrote: Thurston Hillman answered some more questions about Hirelings.
Quote: A couple of other questions, if I may.
1) For any check that requires tools, do I need to provide them? My specific example is Medicine - do I need to provide the Medkit? As this sets the DC for Treat Deadly Wounds, I feel it's important.
2) It says the Hireling doesn't gain any benefit from spells, but what about gear? Can I get an engineer's toolkit, for instance, and let it grant the +2 to my Hireling's roll?
3) How many ranks does a hireling have in a skill? I assume it's my level, but I wanted to check. If we want a hireling to repair or craft an item, for instance.
4) The hireling can't be employed in combat, but can they use engineering or mysticism to disarm traps outside of combat?
5) Can the hireling take 10 or take 20?
Looking forward to the clarification.
Thanks.
Quote:Answers!
1) Yes.
2) I will adjust it to include bonuses from gear as well. Though they should still need to consume gear when required (such as treating deadly wounds)
3) I'll add this into a more comprehensive FAQ list. For now, it should be assumed that hirelings cannot craft items for PCs.
4) Yes. Outside of combat they can use these abilities (assuming the trap is detected)
5) No.
The caveat on your #1 is you can't use it in combat, so you'd have to stabilize and survive otherwise
since the skill use takes 1 minute.
Also they have a flat/undefined int mod, right? So at best you could get is your level in HP back.
So you are spending fame for the equivalent of a low grade 50 credit serum of healing that can't
act if you are unconscious.
Yeah, yeah, here's my list: https://www.pfstracker.net/#/players/43407/