09-02-2017, 11:50 PM
(This post was last modified: 09-03-2017, 11:20 PM by Edward McGee.)
Thrown weapons other then grenades use Strength to attack. Grenades use Dex.
Saving throws vs crit effects or explode effects are equal to half the item level plus the modifier of the ability used to make the attack.
And I missed this at first, The save DC is reduced by the same amount as any attack penalties suffered during the attack. So range penalties or conditions such as off-target can make it easier for the enemy to make saves.
Edit: This includes the penalty from Deadly Aim.
Saving throws vs crit effects or explode effects are equal to half the item level plus the modifier of the ability used to make the attack.
And I missed this at first, The save DC is reduced by the same amount as any attack penalties suffered during the attack. So range penalties or conditions such as off-target can make it easier for the enemy to make saves.
Edit: This includes the penalty from Deadly Aim.