Notes From the Trenches - Pitfalls, Mistakes, and How To Avoid Them
#2
Maneuverability

A ship with average maneuverability making two turns in a round must move at least 2 hexes before its first turn, and at least 2 more hexes before its second turn. If a starship has perfect maneuverability (the distance between turns is O). the ship can make two turns for each hex that it moves (allowing it to turn around a single point).

So maneuverability 1 and you can turn once a hex; maneuverability 0 and you can turn twice a hex.

Pregen Consumables

You do not have to replace ammo and other consumables used while playing a pregen. You don't get money back spent on ammo if you rebuild your character so really no change here.
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RE: Notes From the Trenches - Pitfalls, Mistakes, and How To Avoid Them - by Bartgroks - 08-20-2017, 12:44 PM

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