Starfinder Differences
#3
(08-10-2017, 09:41 PM)Edward McGee Wrote: A few notes on combat.


Charging now gives a -2 to attack instead of a +2. It still has a -2 penalty to AC.
Normally on your turn you get a move, standard, and swift action. Some things are done as a full action and they use up all 3.
So for example all PCs can attack twice at -4 to both attacks as a full action but you can't move or use a swift action that turn.
Flat-Footed now just grants enemies +2 to hit you and you can't take a reaction.
You only get one reaction a turn and it is mostly used to take an attack of opportunity. There is no Combat Reflexes.
Only 3 things provoke an attack of opportunity. 1. Casting a spell. 2. Moving out of a threatened square. 3. A ranged attack. Things like retrieving an item, using a serum, standing from prone. etc... don't.
Ship combat will be fairly common in SFS and is fairly complex. But there are 5 roles to fill on a ship.
Captain - Only one of these. You'll want to have social skills such as Diplomacy, Intimidate, and Bluff.
Pilot - Only one of these. You want to be good at the Pilot skill.
Gunner - One per weapon mount. You want either the Pilot skill or good BAB + Dex.
Science Officer - A ship can have any number of Science Officers. Oddly the skill you'll want in combat will be Computers.
Engineering - A ship can have any number of Engineers. You want the Engineering skill.

I think combats will be longer, it will be harder to kill characters.

There will be less mechanical overstacking of bonuses.

Due to the way that stats progress, deep specialists will be less of an occurrence.  A
character without useful skills will be a burden on the party. 

Oddly enough, the computers most likely run the ship, so computers will be a handy 
day-to-day skill for all characters.
Yeah, yeah, here's my list:  https://www.pfstracker.net/#/players/43407/
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Messages In This Thread
Starfinder Differences - by Andrew Roberts - 08-10-2017, 05:24 PM
RE: Starfinder Differences - by Edward McGee - 08-10-2017, 09:41 PM
RE: Starfinder Differences - by liamfisher - 08-11-2017, 11:16 AM
RE: Starfinder Differences - by Andrew Roberts - 08-17-2017, 06:36 AM
RE: Starfinder Differences - by Edward McGee - 08-17-2017, 08:39 AM
RE: Starfinder Differences - by Bartgroks - 08-18-2017, 10:59 PM
RE: Starfinder Differences - by Rlockwood - 08-26-2017, 02:19 PM
RE: Starfinder Differences - by liamfisher - 08-26-2017, 03:20 PM
RE: Starfinder Differences - by TheMaskedFerret - 08-26-2017, 06:23 PM
RE: Starfinder Differences - by Doonamis - 09-01-2017, 02:05 PM
RE: Starfinder Differences - by Andrew Roberts - 09-01-2017, 02:33 PM
RE: Starfinder Differences - by dbrain - 09-05-2017, 04:12 PM
RE: Starfinder Differences - by TheMaskedFerret - 09-05-2017, 07:43 PM
RE: Starfinder Differences - by liamfisher - 09-06-2017, 08:31 PM
RE: Starfinder Differences - by dbrain - 09-07-2017, 04:51 PM
RE: Starfinder Differences - by liamfisher - 09-06-2017, 08:34 PM
RE: Starfinder Differences - by Andrew Roberts - 09-07-2017, 12:28 PM
RE: Starfinder Differences - by TheMaskedFerret - 09-07-2017, 05:04 PM
RE: Starfinder Differences - by liamfisher - 09-07-2017, 08:44 PM
RE: Starfinder Differences - by dbrain - 09-08-2017, 01:07 AM
RE: Starfinder Differences - by liamfisher - 09-08-2017, 02:19 PM
RE: Starfinder Differences - by also - 09-11-2017, 03:26 PM
RE: Starfinder Differences - by dbrain - 09-12-2017, 01:33 AM
RE: Starfinder Differences - by Edward McGee - 09-12-2017, 12:41 PM
RE: Starfinder Differences - by Edward McGee - 09-11-2017, 03:31 PM
RE: Starfinder Differences - by Edward McGee - 09-12-2017, 07:22 AM
RE: Starfinder Differences - by liamfisher - 09-15-2017, 03:17 PM
RE: Starfinder Differences - by Daniel H - 09-15-2017, 04:15 PM
RE: Starfinder Differences - by liamfisher - 09-15-2017, 05:40 PM
RE: Starfinder Differences - by Daniel H - 09-15-2017, 06:32 PM
RE: Starfinder Differences - by liamfisher - 09-16-2017, 12:25 AM
RE: Starfinder Differences - by Tiffany H. - 09-15-2017, 08:27 PM

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