08-10-2017, 09:41 PM
(This post was last modified: 08-11-2017, 06:34 AM by Edward McGee.)
A few notes on combat.
Charging now gives a -2 to attack instead of a +2. It still has a -2 penalty to AC.
Normally on your turn you get a move, standard, and swift action. Some things are done as a full action and they use up all 3.
So for example all PCs can attack twice at -4 to both attacks as a full action but you can't move or use a swift action that turn.
Flat-Footed now just grants enemies +2 to hit you and you can't take a reaction.
You only get one reaction a turn and it is mostly used to take an attack of opportunity. There is no Combat Reflexes.
Only 3 things provoke an attack of opportunity. 1. Casting a spell. 2. Moving out of a threatened square. 3. A ranged attack. Things like retrieving an item, using a serum, standing from prone. etc... don't.
Ship combat will be fairly common in SFS and is fairly complex. But there are 5 roles to fill on a ship.
Captain - Only one of these. You'll want to have social skills such as Diplomacy, Intimidate, and Bluff.
Pilot - Only one of these. You want to be good at the Pilot skill.
Gunner - One per weapon mount. You want either the Pilot skill or good BAB + Dex.
Science Officer - A ship can have any number of Science Officers. Oddly the skill you'll want in combat will be Computers.
Engineering - A ship can have any number of Engineers. You want the Engineering skill.
Charging now gives a -2 to attack instead of a +2. It still has a -2 penalty to AC.
Normally on your turn you get a move, standard, and swift action. Some things are done as a full action and they use up all 3.
So for example all PCs can attack twice at -4 to both attacks as a full action but you can't move or use a swift action that turn.
Flat-Footed now just grants enemies +2 to hit you and you can't take a reaction.
You only get one reaction a turn and it is mostly used to take an attack of opportunity. There is no Combat Reflexes.
Only 3 things provoke an attack of opportunity. 1. Casting a spell. 2. Moving out of a threatened square. 3. A ranged attack. Things like retrieving an item, using a serum, standing from prone. etc... don't.
Ship combat will be fairly common in SFS and is fairly complex. But there are 5 roles to fill on a ship.
Captain - Only one of these. You'll want to have social skills such as Diplomacy, Intimidate, and Bluff.
Pilot - Only one of these. You want to be good at the Pilot skill.
Gunner - One per weapon mount. You want either the Pilot skill or good BAB + Dex.
Science Officer - A ship can have any number of Science Officers. Oddly the skill you'll want in combat will be Computers.
Engineering - A ship can have any number of Engineers. You want the Engineering skill.