08-04-2017, 10:26 AM
(07-28-2017, 10:55 AM)jackd Wrote: What's the other stuff? Whose opinion? Contrary to what? And how does the Paizo development budget figure in? Sorry if I'm being dense.
I believe the last comments on 'experimental' scenario design were this seminar at PaizoCon:
http://knowdirectionpodcast.com/2017/07/...d-play-qa/
Development/project mgt resources are pretty strapped at this point, and I suspect some of the more experimental choices we saw in Year 8 were also tests of methodological efficiency.
So, 8-07 was a test to see if added development investment in 3-7 to make it Evergreen works. My take is it's not as monstrous as Cosmic Captive...but it's a step in that direction you might not want to take. (Perry's opinions are Perry's, blah blah blah)
I'd argue 8-16 was also a test to see if adding development to a 1-5 to make it Quest/Evergreen worked out to be more resource efficient than the sum total of a 1-5 and a set of Quests.
Wasteland Gaming Liaison
An updated list of what I've played and GM-ed is at: https://www.pfstracker.net/#/players/1964/report
#1964
An updated list of what I've played and GM-ed is at: https://www.pfstracker.net/#/players/1964/report
#1964