Athens After Dark SFS - October 23, 2018 (6:30-11:30pm)
#1
Rainbow 
Athens After Dark has begun to develop Space Madness at Little Kings, a great downtown venue. 
 
We intend to run one PFS or SFS session (possibly with multiple tables) - usually on the 2nd and 4th Tuesdays of each month at Little Kings Shuffle Club from 6:30pm-11:30pm.  Little Kings has been a very gracious host for more than 4 delightful years, so please show them your patronage.
 
Little Kings Shuffle Club
223 W Hancock Ave
Athens, GA ‎30603
 
Buy drinks, responsibly, from the bar or display your genuine Paizo/Starfinder swag and get a re-roll.
 
For October 23, 2018, we offer another new scenario from the first season of Paizo's Starfinder RPG system - for Levels 1-4.
 
Starfinder Society Scenario #1-22: The Protectorate Petition (1-4)  GM: DaveB

Scenario Tags: None

Players:
1. Eric - ? ?
2. Douglas - Technomancer 2
3. Nat - Operative 1
4. Jim - Soldier 2
5. Tiff - Mechanic 3
6.


Event #46452

Those new to the Starfinder Society are free to bring a character made with the SFS rules or to simply come and play one of the pre-generated characters that we will have at the event.   
 
If you would like to participate, please reply to this post with: your name, the scenario you would like to play, your character class, and your level (color commentary is also encouraged).  Walk-ins are welcome and we will always do our best to accommodate, but if you reserve a slot you will be guaranteed a spot to play.
  
If you have any questions, please post them here or send them to me (Tiffany H.) on the forum.
List of Pathfinder Society played and GMed: https://www.pfstracker.net/#/players/49977/
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#2
Something
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#3
Scree, Technomancer-2
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#4
Going to try again - Albert17, Operative 1
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#5
Bolts - technomancer 2
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#6
I'm going to have to miss this session.
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#7
Explore Space - check.
Cooperate in Space - check.
Report about Stuff We Did in Space - check.

Athens After Dark for October 23, 2018 has been reported.

Thanks to those who came down and helped to gather information for The Protectorate Petition. More thankful murmurs to GM DaveB, again.

Please send me a PM if you have questions or concerns.
List of Pathfinder Society played and GMed: https://www.pfstracker.net/#/players/49977/
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#8
For those of you interested in the playable Copaxi race, here is that information from the scenario - enjoy!

APPENDIX #1: PLAYING A COPAXI
PHYSICAL DESCRIPTION: Copaxis are complex colonies of coral-like polyps that develop into anthropomorphic forms. They develop segmented exoskeletons of calcium-rich shell that cover most of their bodies. Their heads develop elaborate crests and horns that identify individuals. Each polyp includes a set of five feeding tentacles about 2 inches long suitable for filter feeding or catching extremely small prey, but they pose little threat to larger targets beyond painful scratches. The polyps’ bodies extend beneath the exoskeleton, intertwining with additional polyps to create sheets of muscle fiber and even transform into specialized tissues for processing information, sensing their surroundings, storing nutrients, eliminating toxins, and reproducing. Over the copaxi’s 40-year lifespan, individual polyps die and are replaced by new individuals, which in turn can grow to address the copaxi’s needs.
HOME WORLD: Copaxis are indigenous to Tabrid Minor, a heavily industrialized world in Near Space. The planet has noteworthy gravity fluctuations associated with copi, an unintelligent coral-like organism related to the copaxis.
SOCIETY AND ALIGNMENT: Copaxi society values respect for leadership and technological innovation while preserving individual expression. Each city is comprised of many individuals all working toward a common goal, behaving like a giant copaxi. Legends of depraved spellcasters inspire many superstitions intended to protect against witchcraft, even though magic use is quite rare.
RELATIONS: Copaxi are avid explorers who quickly absorb other languages and cultures. They are new to interstellar travel and avidly promote the Pact Worlds in the hope of becoming a protectorate. The Veskarium’s expansionist history perturbs copaxis, who are often cautious around aggressive species.
ADVENTURERS: Copaxis appreciate being part of a greater whole and thus favor traveling in groups. They are versatile exploreres who can slowly adapt to fill whatever role is needed, favoring physical responsibilities. However, recent discoveries about their past have spurred some copaxis to rediscover lost magical talents of their species, including an ancient solarian tradition.
NAMES: Names among the copaxis consist of two parts: the shell name and the flesh name, each between one and three syllables in length. A community grants a flesh name to a young cluster of polyps that have united to begin forming an adult copaxi. Only once the exoskeleton is complete and a nascent crest has started to form does the new adult select a shell name to combine with the flesh name.

RACIAL TRAITS
Ability Adjustments: +2 Con, +2 Cha, -2 Wis
Hit Points: 4
Size and Type: Copaxis are Medium humanoids with the copaxi subtype.
Blindsense: Copaxis’ sensitive polyps grant them blindsense (scent) – the ability to detect trace chemicals and scents in their environment – out to 30 feet. A copaxi ignores the Stealth bonuses from any form of visual camouflage, invisibility, and the like when attempting a Perception check opposed by the creature’s Stealth check. Even on a successful Perception check, any foe that can’t be seen still has total concealment (50% miss chance) against a copaxi, and the copaxi still has the normal miss chance when attacking foes that have concealment. A copaxi is still flat-footed against attacks from creatures that it can’t see.
Gravity Adjustment: Copaxis retain some of their ancient connection to the gravitational forces of the universe. A copaxi can adjust their personal gravity as a standard action. This adjustment remains in effect until the copaxi spends another standard action to return to their environment’s natural gravity. Entering an environment with a different gravity also cancels the copaxi’s ongoing adjustment. A copaxi can treat high or low gravity as standard gravity or treat standard gravity as high or low gravity. These adjustments only affect the copaxi and anything the copaxi is carrying; they do not affect thrown weapons. The copaxi cannot adjust to or from extreme or zero gravity.
Regenerative Evolution: A copaxi gradually reshapes its body and neural networks to overcome new challenges. Each time a copaxi gains a level, it can retrain all the choices of one previous character level, as though it had used a mnemonic editor (Starfinder Core Rulebook 226). They must have qualified for any new selections at the retrained level.
Natural Communicator: A copaxi quickly adapts to and adopts new forms of communication. Each time a copaxi grants a rank in Culture, they learn 2 languages rather than 1 language.
List of Pathfinder Society played and GMed: https://www.pfstracker.net/#/players/49977/
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