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06-22-2017, 04:53 PM
(This post was last modified: 06-22-2017, 04:54 PM by Andrew Roberts.)
NEW BLOG-FAQ!
Please read the Blog link above for full details.
My TLDR version of it is below:
Show ContentTLDR:
Familiars: TLDR; Familiars no longer get any automatic slots. Familiars can trade out feats they have for Extra Item Slot once for free and then using the retraining rules if they want more Extra Item Slot. They have also changed the list of what familiars can use wands/weapons again.
Animal Companions: TLDR; They have more limited magic item slots. Armor and Neck are automatic, but other magic item slots must be purchased with Extra Item Slot. Certain animal companions can grasp items but can't use them (like, an Ape could hold a weapon but couldn't attack with it).
In all cases, Extra Item Slot is limited by anatomy like usual. Extra Item Slot will be printed in the next RPG Organized Play Guide.
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In the comments the blog post author has some interesting clarifications:
unique familiars from a chronicle can also freely swap one of their feats for extra item slot and are also eligible for retaining (this is a change from the past that my Riddywipple will greatly appreciate!);
Familiars who retrain a feat can retrain to anything they qualify for (I believe the list used to be limited to a few feats in Animal Archive and Familiar Folio);
Posts: 602
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Joined: May 2017
This FAQ has been updated:
http://paizo.com/paizo/faq/v5748nruor1hh#v5748eaic9vtz
Some significant changes here for anyone with a familiar or companion