07-07-2017, 03:50 PM
I'm having a tough time choosing what animal companion my Hunter will take at 7th level.
At 7th level the hunter will have high Str but Dex of 14. 16 with animal focus.
Feats will be
Combat Reflexes, Combat Expertise, Pack Flanking, Improved Trip, Broken Wing Gambit, Paired Opportunists, and Power Attack.
He will ride his mount into combat and either cast Good Hope round one or try to trip the enemy. (Greater Trip at 9th level)
The animal companion will have Combat Reflexes, Narrow Frame, Power Attack, his Teamwork feats, and probably Toughness
Both animal companion options are pretty good.
Rhinoceros
Starting Statistics: Size Medium; Speed 40 ft.; AC +4 natural armor; Attack gore (1d8); Ability Scores Str 14, Dex 14, Con 15, Int 2, Wis 13, Cha 5; Special Qualities scent.
7th-Level Advancement: Size Large; AC +3 natural armor; Attack gore (2d6); Ability Scores Str +8, Dex -2, Con +4; Special Attacks powerful charge.
Powerful Charge is double damage on a charge attack. Even with Narrow Frame I don't think that will come up very often. I like the high Con and the wisdom bonus.
Ceratosaurus
Starting Statistics : Size Medium; Speed 40 ft.; AC +4 natural armor; Attack bite 1d8; Ability Scores Str 14, Dex 17, Con 11, Int 2, Wis 11, Cha 10; Special Qualities low-light vision, scent, trip.
7th-Level Advancement : Size Large; AC +2 natural armor; Attack bite 2d6; Ability Scores Str +8, Dex -2, Con +4; Special Qualities blood rage, ferocity.
Trip is fantastic and my companion will be pretty good at it. Blood Rage gives it +2 to Str and Con for 1 minute if injured and Ferocity lets it fight at 0 HP.
The higher Dex will let it take more attacks of opportunity. Not sure yet how often either of us will get enough per turn to run out. The lower Con is a bit of a worry.
At 7th level the hunter will have high Str but Dex of 14. 16 with animal focus.
Feats will be
Combat Reflexes, Combat Expertise, Pack Flanking, Improved Trip, Broken Wing Gambit, Paired Opportunists, and Power Attack.
He will ride his mount into combat and either cast Good Hope round one or try to trip the enemy. (Greater Trip at 9th level)
The animal companion will have Combat Reflexes, Narrow Frame, Power Attack, his Teamwork feats, and probably Toughness
Both animal companion options are pretty good.
Rhinoceros
Starting Statistics: Size Medium; Speed 40 ft.; AC +4 natural armor; Attack gore (1d8); Ability Scores Str 14, Dex 14, Con 15, Int 2, Wis 13, Cha 5; Special Qualities scent.
7th-Level Advancement: Size Large; AC +3 natural armor; Attack gore (2d6); Ability Scores Str +8, Dex -2, Con +4; Special Attacks powerful charge.
Powerful Charge is double damage on a charge attack. Even with Narrow Frame I don't think that will come up very often. I like the high Con and the wisdom bonus.
Ceratosaurus
Starting Statistics : Size Medium; Speed 40 ft.; AC +4 natural armor; Attack bite 1d8; Ability Scores Str 14, Dex 17, Con 11, Int 2, Wis 11, Cha 10; Special Qualities low-light vision, scent, trip.
7th-Level Advancement : Size Large; AC +2 natural armor; Attack bite 2d6; Ability Scores Str +8, Dex -2, Con +4; Special Qualities blood rage, ferocity.
Trip is fantastic and my companion will be pretty good at it. Blood Rage gives it +2 to Str and Con for 1 minute if injured and Ferocity lets it fight at 0 HP.
The higher Dex will let it take more attacks of opportunity. Not sure yet how often either of us will get enough per turn to run out. The lower Con is a bit of a worry.