Starfinder Differences - Printable Version +- Georgia Pathfinder Society (https://gapfs.org/forum) +-- Forum: General Category (https://gapfs.org/forum/forumdisplay.php?fid=4) +--- Forum: General Starfinder Discussion (https://gapfs.org/forum/forumdisplay.php?fid=36) +--- Thread: Starfinder Differences (/showthread.php?tid=191) |
RE: Starfinder Differences - liamfisher - 09-08-2017 (09-08-2017, 01:07 AM)dbrain Wrote:(09-07-2017, 08:44 PM)liamfisher Wrote:(09-07-2017, 05:04 PM)TheMaskedFerret Wrote:(09-07-2017, 04:51 PM)dbrain Wrote:(09-06-2017, 08:31 PM)liamfish Wrote: They both say cast - which is a significant change from Pathfinder. So they would incur AOO. Had this come up at Dcon with the spell gems on the Welcome boon and we agreed at the table that it was an AOO. Yeah, they use your level and save mods. RE: Starfinder Differences - also - 09-11-2017 This is awesome! I was actually just thinking about making a dex-y weapon solarion cause they don't get heavy armor proficiency. Had to reconsider since there's no weapon finesse! Shame! RE: Starfinder Differences - Edward McGee - 09-11-2017 You can take Heavy Armor Proficiency as a feat. RE: Starfinder Differences - dbrain - 09-12-2017 (09-11-2017, 03:26 PM)also Wrote: This is awesome! I was actually just thinking about making a dex-y weapon solarion cause they don't get heavy armor proficiency. Had to reconsider since there's no weapon finesse! Shame! Melee weapons with the Operative keyword can use Dex to attack (but not damage), no feat required. They only get half the benefit of Weapon Specialization, though. RE: Starfinder Differences - Edward McGee - 09-12-2017 Thurston Hillman answered some more questions about Hirelings. Quote: A couple of other questions, if I may. Quote:Answers! RE: Starfinder Differences - Edward McGee - 09-12-2017 (09-11-2017, 03:26 PM)also Wrote: This is awesome! I was actually just thinking about making a dex-y weapon solarion cause they don't get heavy armor proficiency. Had to reconsider since there's no weapon finesse! Shame! Another option that is hotly debated and favored by many is to take 1 level in Soldier, Typically Blitz style. In your case you would choose Dex as your key attribute. Pros: As long as your Dex is higher then your Cha it will be the stat your resolve points are based on. You get Heavy Armor proficiency along with nearly every weapon. Blitz adds an unnamed bonus to your initiative and speed. Cons: Any Solarian abilities you take that have a save will be based on your charisma. You delay all of your Solarian abilities by a level. You don't automatically gain Weapon Specialization in those extra Soldier weapons when you hit Solarian 3. Though the feat Versatile Specialization at level 5+ will solve that. RE: Starfinder Differences - liamfisher - 09-15-2017 (09-12-2017, 07:22 AM)Edward McGee Wrote: Thurston Hillman answered some more questions about Hirelings. The caveat on your #1 is you can't use it in combat, so you'd have to stabilize and survive otherwise since the skill use takes 1 minute. Also they have a flat/undefined int mod, right? So at best you could get is your level in HP back. So you are spending fame for the equivalent of a low grade 50 credit serum of healing that can't act if you are unconscious. RE: Starfinder Differences - Daniel H - 09-15-2017 I interpret the "The ally does not participate in combat" clause as it gets no initiative and none of its own actions in combat. But if you use your own actions you can still benefit from the skill bonuses it provides. But yes, if you are unconscious it doesn't function as you have no standard action to use as you would any other skill. RE: Starfinder Differences - liamfisher - 09-15-2017 (09-15-2017, 04:15 PM)Daniel H Wrote: I interpret the "The ally does not participate in combat" clause as it gets no initiative and none of its own actions in combat. But if you use your own actions you can still benefit from the skill bonuses it provides. But yes, if you are unconscious it doesn't function as you have no standard action to use as you would any other skill. Right but for the cost of the fame for this, you're better off just using a serum, it's more cost efficient and heals you more. In either case you still have to be stable and have a standard action to use. They can't do anything in regular or ship combat, but they CAN help repair things or fix stuff in between. Participating in combat means doing anything during a combat round. They are literally just a roll when you wouldn't normally be able to make one, but only outside of a combat round. I was told I couldn't use one for an engineer while I was piloting. Same as why a drone can't be your engineer as well. RE: Starfinder Differences - Daniel H - 09-15-2017 The way I interpret it is a bit different from what I've read. You can't pilot and have it be your engineer, then it effectively has an initiative and actions of its own. But all its doing is just effectively giving you ranks in that skill with a set modifier. But if you are just being the engineer, then you can make the roll with its modifier instead of your own if you want. As it's not really an ally, just a boon that gives you 3 skills that it provides the ability to access. That's why I don't think the clause "does not participate in combat" means you can't have it take it's own actions, for mechanical purposes it's just a skill modifier, not a real person. I may be too lenient in how I read it, so I'm going to post on the thread the dev has been responding to make sure I'm not. |