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FEB 10 --- The FAQ tolls for ghost operatives
#1
Bug 
FULL FAQ CONTENT HERE

Many Faqs  - Mechanic, Operative, Solarion, and Soldier  - plus equipment clarifications etc etc  go read it.

Chiefly...a nerf to ghost operative - effective immedately

Quote:[Operative] Ghost specialization (page 94) is the only specialization that gives a +4 bonus to a Dexterity-based skill made to perform a trick attack. Is it actually supposed to give that bonus?

No. The ghost specialization gives you only a +1 bonus to Stealth checks made to perform a trick attack.

and a significant play clarification for Operative that I ran into at SCARAB  - which is in all Operatives favor

Quote:[Operative] Can I use a skill to make a trick attack without meeting the normal conditions for using that skill for other purposes? For example, can I make a Stealth check as part of a trick attack when I couldn't use Stealth to hide from the target of the attack?
Quote:Yes, you can use any appropriate skill (those granted by the trick attack ability or your specialization anytime you attempt a trick attack) to determine if your trick attack does extra damage and applies any penalty.

The short of it - you don't need to meet the requirements to make the Trick Attack, you just need to clear the DC on your roll. IE, you don't require cover or concealment to make a stealth trick, nearby tech gear for
hacker, people with minds for bluff....etc....etc...

And yes, there was actual debate on this

Quote:After I use a grenade (page 186), can I recover it and use it again?

No. Grenades are single-use weapons that are destroyed when used.






[url=http://paizo.com/paizo/faq/v5748nruor1hi#v5748eaic9wbw][/url]
Yeah, yeah, here's my list:  https://www.pfstracker.net/#/players/43407/
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FEB 10 --- The FAQ tolls for ghost operatives - by liamfisher - 02-12-2018, 10:14 PM

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