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OK, bear with me here...I primarily play melee characters and don't do much spell work, so when I get into the rules there, I get a bit confused.
Help me out with some of the basics of Sorcerers and their spellcasting.
So, let's take a look at a hypothetical 1st Level Sorcerer.
At 1st Level, she knows 4 0-Level spells and 2 1st-Level spells. That means she has to choose those spells when the character is being created.
Let's say she has the following spells:
0#1
0#2
0#3
0#4
1#1
1#2
So, how would that work in the game? Lemme see if I'm getting this right...
At 1st Level, she can cast 3 1st Level spells per day. Let's say she has a 17 CHA score, which would give her one more 1st Level spell per day, for a total of 4 1st Level spells per day.
She would be able to cast any of the KNOWN 0-Level spells as many times a day as she wants. From my little list, she'd be able to cast 0#1-4 a million times a day.
She would be able to case any of the KNOWN 1-st Level spells 4 times a day. From my little list, she'd be able to case 1#1-2 a total of four times per day.
Am I getting this right?
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06-01-2017, 09:01 AM
(This post was last modified: 06-01-2017, 09:03 AM by Abraham Z.)
Yep...
You can get more spells known with pages of spell knowledge (but won't be able to afford them or have sufficient fame at level 1). You can also get more spells known with the Human favored class benefit (fcb), which is also available to Half-elves and Half-orcs.
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100% correct on casting your KNOWN spells.
One additional note: to use a wand you DO NOT need to have the spell on your KNOWN spells list. For Example: Mage Armor, Magic Missile, Heightened Awareness and Infernal Healing wands can all be used by a Sorcerer who only has Burning Hands and Vanish as his KNOWN spells.
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(06-01-2017, 04:47 PM)Syrinx Wrote: 100% correct on casting your KNOWN spells.
One additional note: to use a wand you DO NOT need to have the spell on your KNOWN spells list. For Example: Mage Armor, Magic Missile, Heightened Awareness and Infernal Healing wands can all be used by a Sorcerer who only has Burning Hands and Vanish as his KNOWN spells.
Gotcha. Thanks for the info.
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(06-01-2017, 04:47 PM)Syrinx Wrote: 100% correct on casting your KNOWN spells.
One additional note: to use a wand you DO NOT need to have the spell on your KNOWN spells list. For Example: Mage Armor, Magic Missile, Heightened Awareness and Infernal Healing wands can all be used by a Sorcerer who only has Burning Hands and Vanish as his KNOWN spells.
Further clarification - they have to be on the list of spells your character's class(es) can cast.
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(06-04-2017, 12:52 PM)liamfisher Wrote: (06-01-2017, 04:47 PM)Syrinx Wrote: 100% correct on casting your KNOWN spells.
One additional note: to use a wand you DO NOT need to have the spell on your KNOWN spells list. For Example: Mage Armor, Magic Missile, Heightened Awareness and Infernal Healing wands can all be used by a Sorcerer who only has Burning Hands and Vanish as his KNOWN spells.
Further clarification - they have to be on the list of spells your character's class(es) can cast.
Further further clarification - or you have to make a UMD check. For wands that's a flat DC 20 and you can retry unless you roll a 1, so not too difficult for many characters.
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(06-04-2017, 01:05 PM)Abraham Z Wrote: (06-04-2017, 12:52 PM)liamfisher Wrote: (06-01-2017, 04:47 PM)Syrinx Wrote: 100% correct on casting your KNOWN spells.
One additional note: to use a wand you DO NOT need to have the spell on your KNOWN spells list. For Example: Mage Armor, Magic Missile, Heightened Awareness and Infernal Healing wands can all be used by a Sorcerer who only has Burning Hands and Vanish as his KNOWN spells.
Further clarification - they have to be on the list of spells your character's class(es) can cast.
Further further clarification - or you have to make a UMD check. For wands that's a flat DC 20 and you can retry unless you roll a 1, so not too difficult for many characters.
Futher further further clarification - and have been properly identified and command words known. The exception is UMD which can activate it blindly, but you're stuck with what it does