Starfinder Commonly Misunderstood Rules
#8
Critical hits on spaceship gunnery do not to double damage, they just force the ship to make an immediate CR roll if they go through the shields. If they also push the ship over the CT, you get two CR rolls from one shot.

If the ship was under the effect of the Science Officer's crit buff, you would do CR damage to the system the Science Officer targeted. And if you push past a CT boundary, you do that and one random CR roll.

Also to note that CR damage is important to crew skill checks as when the system they are related to is Malfunctioning or worse condition, they cannot use starship actions labeled PUSH. So for example, damaging the engines or power core 2 steps makes the pilot unable to do the STUNT action.

Additionally, each step of damage takes an additional round to patch and gets harder to do.

Glitch 1 round - 10 + 2 X ship tier
Malfunction 2 rounds - 15 + 2x ship tier (2 rolls)
Wrecked 3 rounds - 20 + 2x ship tier (3 rolls)

Patches last through the combat, but must then be repaired.

Undead ships do have life support as they have Captains that can be affected by it.
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RE: Starfinder Commonly Misunderstood Rules - by liamfisher - 08-25-2017, 12:35 PM

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