Georgia Pathfinder Society
Starfinder Retail Incentive Program (or what you get for what you spend at the venue) - Printable Version

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Starfinder Retail Incentive Program (or what you get for what you spend at the venue) - liamfisher - 06-19-2018

(stolen from the paizo boards )

STARFINDER SOCIETY ROLEPLAYING GUILD
This program is designed to encourage players to reward retail locations that are providing space for Starfinder Society Roleplaying Guild players. Locations utilizing the program should advertise its presence to their clientele. We realize that each location is unique, and has an overriding right to determine what is best for their business, so participation in this program is not mandatory. In cases where the specifics of the program don't align well with the retail's procedures (for example, if they don't provide receipts, or they run daily tabs), the event coordinator should work with the retailer to best approximate the intent of the policy.
Game stores and other retail locations are an important part of the Starfinder Society community, and it's important to support them so that they continue to provide support for Starfinder Society play. Under this program, players can redeem receipts in exchange for modest benefits for the entire party.

Redeeming a receipt simply involves showing it to the event coordinator, who marks the receipt to denote that it was used. A player can only use a receipt in this way on the day of the purchase, and only for an event at that venue. The receipt need not include Paizo products—any products the venue sells count as qualifying purchases. Players cannot acquire or redeem receipts during their own turn or during any player's encounter; otherwise, players can acquire and redeem receipts during play only when doing so does not significantly disrupt gameplay.
If the combined value of the receipts redeemed by players at the table exceeds $10, all of the characters at the table receive the ongoing benefit described below, and each character chooses one of the single-use benefits described below. If the combined value exceeds $50, you may use the enhanced version of the applicable benefits instead. (In countries that use currencies other than US Dollars, use approximate equivalents of $10 and $50; don't worry too much about figuring out the exact exchange rate.) The ongoing benefit lasts for up to 5 hours, and each character may use their chosen one-time benefit once in each scenario played during those 5 hours. Characters can only receive the benefits once during any 5-hour block. No matter how many receipts the players have, the table can never use the same benefit more than once during a game session; they can, however, gain both benefits during a session.


Ongoing Benefit (for all characters)
Harder to Kill: Reduce the number of Resolve Points required to stabilize by 1.
Enhanced Version: Reduce the number of Resolve Points required to stabilize by 2.


Single-Use Benefits (each character chooses one)

Cheaper Healing: Before the end of the session, you can use the benefit to reduce the Fame cost of purchases listed on the Basic Purchasing Plan boon* by 1 (minimum 0). Qualifying purchases include dispel magic, lesser restoration, make whole, remove affliction, break enchantment, greater dispel magic, restoration, regenerate, or raise dead. Enhanced Version: Reduce the cost above the cost by 2.
*(Starfinder Society Roleplaying Guild Guide page 27).

Recover from Wounds: Anytime you spend a Resolve Point to regain Stamina Points through resting, you can recover 2 points of ability damage.
Enhanced Version: Increase the amount of ability damage recovered to 4.

Bonus Wealth: If you do not use the subsidized healing benefits above, you can instead choose to roll twice and take the higher result when rolling a Day Job check.
Enhanced Version: You also increase the credits you earn from the Day Job result by 50%. This does not stack with other boons that apply to Day Job checks.